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Technique, proven on the board

The endgame room

Endings are the one phase you can study to a finish. Each course names a method in steps, then drills it: you take the stronger side, the defense resists properly, and the result is settled on the board itself, mate delivered or the draw held. Learn the method first, then prove it in free play against the engine, inside each drill's move budget.

5 lessons · 6 drills
The elementary checkmates

0% mastered

Five endings every player finishes from memory.
  • Two rooks: the ladder · K+2R vs Knew
  • Queen mate: the shrinking box · K+Q vs Knew
  • Rook mate: rank by rank · K+R vs Knew · new
  • Two bishops: edge, then corner · K+2B vs Knew
  • Bishop and knight: the long march · K+B+N vs Knew
4 lessons · 6 drills
Pawn endgames

0% mastered

Where every middlegame plan is finally audited.
  • The opposition · King versus king, one tempo apartnew · new
  • King and pawn: the escort · K+P vs Knew · new
  • The rule of the square · King versus passed pawnnew
  • The Réti manoeuvre · K+P vs K+P, king outside the squarenew
3 lessons · 3 drills
Rook endgames

0% mastered

The position that cashes the pawn, and the two that refuse it.
  • The Lucena position · K+R+P vs K+Rnew
  • The Philidor position · K+R vs K+R+Pnew
  • The back-rank defense · K+R vs K+R+P, rook or knight pawnnew

Or skip the lesson

Sparring

117 endings out of real games where you are a pawn or two up, with the move. No method to learn first: play it out against an opponent set to your strength and find out whether you can actually convert. Every move gets a verdict as it lands.

Enter the sparring room →