The opposition
King versus king, one tempo apart
Two kings face each other and neither wants to move: whoever must step aside lets the other through. Capablanca gives the parity rule: with an even number of squares between the kings, the mover seizes the opposition; with an odd number, the player who has moved last has it. Edward Lasker adds the defensive half, a king that commands the queening square and takes the first-rank opposition the moment the pawn touches its sixth rank cannot lose.
- Count the squares between the kings on their shared line. Even gap: taking a step seizes the opposition. Odd gap: whoever moved last already holds it.
- Holding it, advance only when the enemy king gives ground; step diagonally to keep the count in your favour.
- Use it for something: the opposition is a means, and the end is reaching a key square beside the pawns.
- Defending, plant the king on the queening square and wait for the pawn to reach its sixth: then take the opposition on the first rank and the position is stalemate or repetition.