Your games,
proofread.
Hand in your Chess.com or Lichess username. The coach reads your recent games, rings the moves that decided them, and makes those positions what you train next.
Stockfish 18in your browserno install
ExampleBack from the coach: a 1548 blitz game, Two Knights Defense
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Reading the example game. A red ring goes on every move that changed it.

The chess olympiad hall, Amsterdam 1954 · Daan Noske / Anefo, CC0
Every tournament has a room for going over the game.
After a round, players carry their scoresheets there, set the position up again and find the move where it turned. Online, the next game starts in seconds and nobody goes back. This is that room, for the games you already played.
What happens to the games you hand in
The first two start the moment you hand the games in. Nothing gets installed: the engine runs in your browser tab.
Your games come in
By username, from Chess.com or Lichess. The engine reads your fifty most recent games in full.
Example · last 50 gamesStockfish 18 · in your browser50 games, oldest first. Each dot is four moves.
- won
- lost
- drawn
- not read yet
- blunder
- mistake
Stockfish checks every move
The coach marks the moves that changed the game and says what happened in plain words. In the example above: after 16...Nf4, Qf3 kept the edge. Qd2 left the bishop on c4 without its only defender.
17.Qd2?? what was played17.Qf3 what kept the edgethe bishop the queen stopped defending Tomorrow's session is built from them
Today opens with a short plan: a line from the openings you play, puzzles in the motifs you keep missing, one quiet position, and your own mistakes back on the board until they stick.
Example · Todayone at a time- OpeningItalian Game, one line from memory
- PuzzlesHanging pieces, three to solve
- Your mistakeMove 17 again: find what keeps the edge
- PositionOne quiet move, and why it is the move
- Engine ideaWhat club players play here, and what works
One coach, in every room
The coach talks you through an opening move by move, stops you when a piece is about to go, and says so when a move was the right one. What it says about your moves comes from the engine’s numbers. What it says about openings and classic games comes from published sources, and the course says which.
- Reading the position
- Explaining a move
- You found it
- That one cost you

The library behind the plan
The coach picks from these rooms each day. Every one is open on its own too.

Openings
Learn a line with the reason for each move, recall it from memory, play it on the clock, then hold on when the opponent leaves the book.
28 courses · 416 lines

Your mistakes
Positions you got wrong come back as tests, spaced out until you solve them clean.
From your own games

Endgames
The mates and endings that decide games: the method first, then proving it against a defender who fights back.
15 drills in 3 courses

Puzzles
Tactics by motif, or grown out of the openings you play.
35 sets

Engine ideas
Where the move club players reach for and the move Stockfish wants are two different plans.
51 drills

Positions
One quiet move, the alternatives priced, and the continuation that makes it work.
40 positions

Classic games
Replay the classics and stop to find the move before it is shown.
10 annotated games
10 games, with the players who made them
Each one replays with notes at the moments that mattered, and stops so you can find the move before it is shown.
$0
Everything in Blunderproof is free while the product is in beta.
- Unlimited game diagnosisincluded
- Personalized daily trainingincluded
- Mistake review and opening practiceincluded
- History, trends, and deep-dive analysisincluded
- Progress saved with a free accountincluded
Future standard price: $4.99/month. You will be told before anything changes.
Existing reports, learned positions, and exported data will never be held hostage by a later plan change.
Bring the game you lost last night.



















