1.e4 e5 2.Nc3, the opening Carl Hamppe played so often in Vienna that it carried his name first. The knight comes out before the bishop, and the setup that follows is Bc4 against f7, d3 to hold the centre and f2-f4 when the moment arrives, which is a King's Gambit that never has to be a gambit. White dictates from move two and there is far less to remember than in the Ruy Lopez. Its showpiece is the Frankenstein-Dracula: Black takes on e4, White answers with the queen on move four, a rook goes missing on a8 by move ten, and from there both sides play for the king rather than for the material.
Bc4 puts the bishop on the one square where it looks at f7, which only the king defends in the opening. Behind it comes d3 to hold e4, and then f2-f4 at the moment Black cannot exploit the open king. If Black answers f4 with ...exf4, recapture with the bishop: the f-file opens for a rook and the bishop lands on a diagonal pointing at c7 and d6.
Bringing the queen out is the point, not a slip
4.Qh5 breaks the first rule every beginner learns, and it works because the reply is nearly forced: the knight on e4 has to move, and d6 is the retreat that covers f7 on the way. That knight then blocks Black's own d-pawn, so the c8 bishop and the a8 rook stay at home for another five moves. Everything White does afterwards is aimed at that undeveloped queenside.
Give the material back at the right moment
In the sharp lines White ends up an exchange or a rook ahead with a queen wandering and a king still on e1. Holding on to all of it loses. The pattern that works is to complete development, castle queenside, and hand back a piece or the exchange the moment it buys the initiative or a safe king.
Two completely different games after 3...Nxe4
5...Nc6 keeps the extra pawn and leads to a position where a rook is buried on a8 and neither king is safe. 5...Be7 gives the pawn back at once and heads for a slower game where White's chances come from castling long and running the h-pawn rather than from any advantage. White has to be ready for both, and they need opposite temperaments.
II
The lines, chapter by chapter
Learning order, one scoresheet per chapter. The coach serves review one line a day; enter any line directly when you want it now.
The Shape: Bc4, d3 and f4
Bishop to c4 against f7, pawn to d3 to hold e4, and f2-f4 when Black cannot punish it. It is a King's Gambit played three moves later, with the e4 pawn already defended and the bishop already out, and it is the position most of your games will actually reach.
The moment White plays f4 with the bishop already on c5, Black gets the idea of ...Ng4 hitting f2 with a queen check on h4 behind it. It looks like it wins material. The answer is not to defend.
Black takes on e4, White answers with the queen on move four, and by move ten there is a white knight buried on a8 and a black king on d8. The name came from a chess author who wrote that a game between Dracula and the Frankenstein Monster would not look out of place here.
Not everyone wants a rook sacrifice. Against 5...Be7 Black hands the pawn straight back and the game becomes slow, and there is a version of that where White takes the pawn on move five instead. Neither promises an advantage, which is worth saying before you learn them: they are the lines you play when the complications are not on offer.
Club games that started in the Vienna Game produced these tactics, and you solve every one from White's side, the seat you actually sit in. Difficulty follows your solving, the same as the puzzle room.
The Vienna Game is the chess opening that begins 1.e4 e5 2.Nc3 Nf6 3.Bc4 Nc6, and it is filed under ECO C27. This course teaches it from White's side in 15 drills across 4 chapters, with a coach note on the moves that need one, every position checked with Stockfish at depth 20, and every plan credited to the author who wrote it down.
Lines you will drill
The Hybrid main line against 3...Nc6 with ...Bc5 and ...d6
Black chases the bishop against 3...Nc6 4.d3 Na5
The other way, with f4 against 3...Nc6 4.d3 Na5 5.f4
6.f5 and the bishop lands on e6 against 5...Ng4 6.f5 Nf2 7.Qh5 Qd7
The improvement against 7...Qe7 against 5...Ng4 6.f5 Nf2 7.Qh5 Qe7
The main line to 16.O-O-O against 3...Nxe4 4.Qh5 Nd6 5.Bb3 Nc6
13...Bh6 and the Nunn improvement against 13...Bh6 instead of ...Nd4
Trading the dark squares against 12...Bg7
7...f6 and the immediate break against 7...f6 instead of ...f5
4...Ng5 and the central break against 4...Ng5
The 6...g6 blunder against 4...Ng5 5.d4 Ne6 6.d5 g6
6.Qxe5 and the Weaver Adams plan against 5...Be7 6.Qxe5 O-O with ...b6
The ...b5 version against 8...b5
7...Ne8 and the d5 push against 7...Ne8
The quiet door on move five against 3...Nxe4 with 5.Qxe5+
Theory credited to
The Kibitzer 1: Frankenstein and Dracula at the Chessboard, Tim Harding
The Kibitzer 21: Dracula Has Risen from the Grave, Tim Harding
The Kibitzer 22: Putting Dracula Back in His Coffin, Tim Harding
The Openings Explained: The Frankenstein-Dracula Variation, Abby Marshall
Opening Lanes: Crisis in Vienna, IM Gary Lane
Opening Lanes: Goodnight Vienna, IM Gary Lane
Opening Lanes: The Rough Guide to Vienna, IM Gary Lane
The Modern Vienna Game, GM Roman Ovetchkin and Sergei Soloviov
A Chess Opening Repertoire for Blitz and Rapid, GM Evgeny Sveshnikov and Vladimir Sveshnikov
8 branches are deliberately not drilled here, and the course records which and why rather than leaving the gap silent.
Questions
What is the Vienna Game?
The Vienna Game is the chess opening that begins 1.e4 e5 2.Nc3 Nf6 3.Bc4 Nc6, filed under ECO C27. A King's Gambit that never has to be a gambit, and one line that is pure chaos. 1.e4 e5 2.Nc3, the opening Carl Hamppe played so often in Vienna that it carried his name first.
How do you learn the Vienna Game?
This course splits it into 15 drills across 4 chapters. You play each line from White's side against a coach note that explains the move, then the same lines come back on a spaced-repetition schedule until you can play them without prompting. Every position is verified with Stockfish at depth 20 before it ships.
Where does the theory in this Vienna Game course come from?
From published work by Tim Harding, Tim Harding, Tim Harding, Abby Marshall and the reference sources credited on this page. The engine verifies the moves; the plans and assessments belong to the authors, and every drill records the page or section it came from.